About EOS Example Project
The EOS Example Project is an educational demonstration project showcasing the integration of Epic Online Services (EOS) into Unreal Engine 5. This project serves as a learning resource and reference implementation for developers looking to implement EOS features in their own games.
Engine: Unreal Engine 5
Type: Educational Project
Focus: EOS Integration
Language: C++ & Blueprints
Platform: Windows PC
Purpose: Learning Resource
Implemented Features
EOS Authentication
Friends System
Achievements
Multiplayer
Leaderboards
User Data
EOS Services Demonstrated
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Authentication: Epic Account login and user authentication flow
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Friends System: Friend requests, friend lists, and presence management
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Achievements: Achievement unlocking and progress tracking
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Multiplayer: Session management and matchmaking integration
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Leaderboards: Score submission and leaderboard queries
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User Data: Storing and retrieving user-specific data
Project Goals
This educational project was created to:
- Demonstrate proper EOS integration patterns
- Provide a reference implementation for developers
- Showcase best practices for EOS usage
- Learn and experiment with Epic Online Services
- Build a foundation for future multiplayer projects
Technical Implementation
The project implements EOS services using a combination of C++ and Blueprint systems, following Epic's recommended architecture patterns. Key technical aspects include:
- Modular EOS manager classes for each service
- Async callback handling for EOS operations
- Blueprint-exposed functions for designer-friendly integration
- Error handling and logging systems
- Configuration management for EOS credentials
Epic Online Services
Epic Online Services (EOS) is a free, cross-platform service that makes it easy to build, distribute, and operate games. It provides a comprehensive suite of tools for authentication, friends, achievements, leaderboards, and multiplayer functionality, all accessible through a unified API.