EOS Example Project

Epic Online Services Integration

About EOS Example Project

The EOS Example Project is an educational demonstration project showcasing the integration of Epic Online Services (EOS) into Unreal Engine 5. This project serves as a learning resource and reference implementation for developers looking to implement EOS features in their own games.

Engine: Unreal Engine 5
Type: Educational Project
Focus: EOS Integration
Language: C++ & Blueprints
Platform: Windows PC
Purpose: Learning Resource

Implemented Features

EOS Authentication Friends System Achievements Multiplayer Leaderboards User Data

EOS Services Demonstrated

  • Authentication: Epic Account login and user authentication flow
  • Friends System: Friend requests, friend lists, and presence management
  • Achievements: Achievement unlocking and progress tracking
  • Multiplayer: Session management and matchmaking integration
  • Leaderboards: Score submission and leaderboard queries
  • User Data: Storing and retrieving user-specific data

Project Goals

This educational project was created to:

  • Demonstrate proper EOS integration patterns
  • Provide a reference implementation for developers
  • Showcase best practices for EOS usage
  • Learn and experiment with Epic Online Services
  • Build a foundation for future multiplayer projects

Technical Implementation

The project implements EOS services using a combination of C++ and Blueprint systems, following Epic's recommended architecture patterns. Key technical aspects include:

  • Modular EOS manager classes for each service
  • Async callback handling for EOS operations
  • Blueprint-exposed functions for designer-friendly integration
  • Error handling and logging systems
  • Configuration management for EOS credentials

Epic Online Services

Epic Online Services (EOS) is a free, cross-platform service that makes it easy to build, distribute, and operate games. It provides a comprehensive suite of tools for authentication, friends, achievements, leaderboards, and multiplayer functionality, all accessible through a unified API.